Weaver Notes
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The skill 'attack' cannot be trained above 60% of your racial max until you gain levels in the Templar guild
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The skill 'weapon skill blunt' cannot be trained above 60% of your racial max until you gain levels in the Templar guild
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Failure of the spell 'remove scar' -can- add a single scar on a random person in the room
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Failure of the spell 'cleanse soul' -can- add many scars on a random person in the room
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The spell 'martyric presence' must be cast in a party of atleast one person
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The spell 'feed companions' must be cast in a party of atleast two people
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The spell 'martyric presence' increases hit point, spell point, and endurance point regeneration values
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The spell 'prayer for mankind' initially only heals hit points (The skill 'sincerity of prayer' and a consecrated ground is needed to heal spell points and endurance points)
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The spell 'prayer for sanctuary' summons a doorway that can be entered by the target, like the 'summon' spell, but must be cast from the altar room in the church of Illium City on Gossamer Island
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The spell 'redemption' cannot be casted on yourself
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The skill 'lay hands' heals spell points, but cannot be used while in combat
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The spell 'protection from evil' can only be casted on a target with a good alignment or better
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The spell 'prayer of the martyr' takes some hit points upon casting and you gain spell points in return when you take melee damage
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The spell 'death ritual' is a protection that has a good chance of keeping you from dieing and relocates you to the room that it was casted from (Refreshing the spell refreshes the original location, the spell must drop to change the location)
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The spell 'encourage regeneration' increases your regeneration rate by approximately 5%
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The spell 'heavy weight' keeps the spell 'death ritual' from moving you to the room that death ritual was put up in
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The spell 'prayer for the crusader' requires the target to have an alignment of either saint or better