Game Notes
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Scars cause a -5cha penalty for each scar
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Castle chests can hold up to 45 pounds
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Castle safes can hold up to 75 pounds
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Castle trunks can hold up to 100 pounds
(containers were originally restricted to 75 lbs due to the amount of objects the mud can handle at one time)
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Castle safes can hold up to 200 pounds
(containers were originally restricted to 75 lbs due to the amount of objects the mud can handle at one time)
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A 5% extra exp bonus is granted on monster death with over 75 players logged in
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A 5% extra exp bonus is granted on monster death with under 10 players logged in
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A 10% extra exp bonus is granted on monster death with over 100 players logged in
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Each time you switch between multiple bodies, your summary is reset
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First split body (second body) costs 8m exp; Second split body (third body) costs 10m exp
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Free exp tickets award experience based off the character's level, with a max payout of 2.5m
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While in the first room of hell when you die, you can look at the flames to see how many people have died during the current boot
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When the 'hits' records resets, it takes atleast a 15 or higher hit to start the melee hits record
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Gold spent on stat training keeps it's own total that is seperate from gold spent on studying spells and training skills
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Hunger affects your regeneration rates
(at the 'Full' level regen begins to suffer and at the 'Starved' level regen stops)
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In parties, place members with lower hit points in the middle of the party to reduce the damage they take
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You can use the ignore command on the following npcs: Santa Claus | Gab, the Pawn Broker | Rufrin the shopkeeper