#CLASS {actions|identify-spell} #ALIAS id { #T+ actions|identify-spell|idnoshow #T- actions|identify-spell|idshow ! cast identify at %1 %2 %3 %4 %5 #VA actionuse_status 1 } #ALIAS idss { #T+ actions|identify-spell|idshow #T+ actions|identify-spell|idshow|idshow-say #T- actions|identify-spell|idshow|idshow-party #T- actions|identify-spell|idshow|idshow-channel #T- actions|identify-spell|idshow|idshow-tell #T- actions|identify-spell|idnoshow ! cast identify at %1 #VA actionuse_status 1 prompt '' } #ALIAS idsp { #T+ actions|identify-spell|idshow #T+ actions|identify-spell|idshow|idshow-party #T- actions|identify-spell|idshow|idshow-say #T- actions|identify-spell|idshow|idshow-channel #T- actions|identify-spell|idshow|idshow-tell #T- actions|identify-spell|idnoshow ! cast identify at %1 #VA actionuse_status 1 prompt '' } #ALIAS idsc { #T+ actions|identify-spell|idshow #T+ actions|identify-spell|idshow|idshow-channel #T- actions|identify-spell|idshow|idshow-say #T- actions|identify-spell|idshow|idshow-party #T- actions|identify-spell|idshow|idshow-tell #T- actions|identify-spell|idnoshow prompt '' ! cast identify at %1 #VA actionuse_status 1 #VA id_channel %2 } #ALIAS idst { #T+ actions|identify-spell|idshow #T+ actions|identify-spell|idshow|idshow-tell #T- actions|identify-spell|idshow|idshow-say #T- actions|identify-spell|idshow|idshow-channel #T- actions|identify-spell|idshow|idshow-party #T- actions|identify-spell|idnoshow ! cast identify at %1 #VA actionuse_status 1 #VA id_tell %2 prompt '' } #VA id_channel {} #VA id_tell {} #CLASS 0 #CLASS {actions|identify-spell|idnoshow} #TRIGGER {^Your eyes flash at *.$} {#T- actions|identify-spell|idnoshow} #TRIGGER {^Your eyes flash, but nothing happens.$} {#YESNO "Failed Spell - recast Identify?" {`id} {#T- actions|identify-spell|idnoshow}} #CLASS 0 #CLASS {actions|identify-spell|idshow} #ALIAS idclear { #VA id_name {} #VA id_slots {non-armor/weapon} #VA id_magicaldamage {} #VA id_md1 {} #VA id_md1type {} #VA id_md2 {} #VA id_md2type {} #VA id_class {} #VA id_classtype {} #VA id_classstatus {} #VA id_value {0 gold} #VA id_enchanted {} #VA id_enchantedstatus {} #VA id_chestable {} #VA id_chestablestatus {} #VA id_special {} #VA id_stats {No stat bonus information listed.} #VA id_resphys {} #VA id_resfire {} #VA id_rescold {} #VA id_reselec {} #VA id_resacid {} #VA id_resasphyx {} #VA id_respoi {} #VA id_resmag {} #VA id_respsi {} #VA id_resholy {} #VA id_resunholy {} #VA id_str {} #VA id_dex {} #VA id_con {} #VA id_sta {} #VA id_cha {} #VA id_int {} #VA id_wis {} #VA id_hpmax {} #VA id_spmax {} #VA id_epmax {} #VA id_hpr {} #VA id_spr {} #VA id_epr {} #VA id_avoidhits {} #VA id_dmg {} #VA id_eatcorpse {} #VA id_emitslight {} #VA id_escapedeath {} #VA id_flying {} #VA id_neverhungry {} #VA id_infravision {} #VA id_seeinvis {} #VA id_skill1 {} #VA id_skill2 {} #VA id_skill3 {} #VA id_skillstatus {} #VA id_spell1 {} #VA id_spell2 {} #VA id_spell3 {} #VA id_spellstatus {} #VA id_mdtemp {} #VA id_unique {} #VA id_uniquestatus {} #VA id_uniqueuse {} #VA id_holidaystatus {} #VA id_holiday {} } #ALIAS idsoff { idclear prompt ' A~:~%~^MAGENTA~%~^~(~%~^WHITE~%~^~%a~%~^MAGENTA~%~^)~%~^RESET~%~^ ~%~^BLACK~%~^.~%~^RESET~%~^ Xp~:~%~^MAGENTA~%~^~(~%~^WHITE~%~^~%x~%~^MAGENTA~%~^~)~%~^RESET~%~^ ~%~^BLACK~%~^.~%~^RESET~%~^ G~:~%~^MAGENTA~%~^~(~%~^WHITE~%~^~%G~%~^MAGENTA~%~^~)~%~^RESET~%~^ ~%~^BLACK~%~^.~%~^RESET~%~^ R~:~%~^MAGENTA~%~^~(~%~^WHITE~%~^~%r~%~^MAGENTA~%~^~)~%~^RESET~%~^ ~%~^RED~%~^|~%~^RESET~%~^~%d ~%T~%~^YELLOW~%~^~>~%~^RESET~%~^~%R' #T- actions|identify-spell|idshow|idshow-spells #T- actions|identify-spell|idshow|idshow-skills #T- actions|identify-spell|idshow #T- actions|identify-spell|idshow|idshow-say #T- actions|identify-spell|idshow|idshow-party #T- actions|identify-spell|idshow|idshow-channel #T- actions|identify-spell|idshow|idshow-tell } #TRIGGER {^Your eyes flash, but nothing happens.$} {#YESNO "Failed Spell - recast Identify?" {`id} {idsoff}} #CLASS 0 #CLASS {actions|identify-spell|idshow|idshow-say} #TRIGGER {^Done.$} { #GAG ! say ~%~^MAGENTA~%~^-=-=-| Daran's Identify Report v4.20 |-=-=-=-=-=-=-=-=-=-=-=-=-=-~%~^RESET~%~^ ! say ~%~^CYAN~%~^Name~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_name~%~^RESET~%~^ ~%~^MAGENTA~%~^-~%~^RESET~%~^ ~%~^CYAN~%~^~(~%~^RESET~%~^ @id_slots @id_md1 @id_md1type@id_md2 @id_md2type @id_magicaldamage ~%~^CYAN~%~^~)~%~^RESET~%~^ ! say ~%~^CYAN~%~^Value~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_value~%~^RESET~%~^ @id_classstatus ~%~^CYAN~%~^@id_classtype~%~^RESET~%~^ ~%~^GREEN~%~^@id_class~%~^RESET~%~^ @id_enchantedstatus @id_enchanted @id_chestablestatus @id_chestable @id_holidaystatus @id_holiday @id_uniquestatus @id_unique ! say ~%~^CYAN~%~^Info~/Special~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_special~%~^RESET~%~^ ! say ~%~^CYAN~%~^Stats~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_stats @id_int @id_wis @id_spmax @id_spr @id_cha @id_str @id_dex @id_con @id_sta @id_hpmax @id_epmax @id_hpr @id_epr @id_dmg @id_avoidhits @id_resphys @id_resfire @id_rescold @id_reselec @id_respoi @id_resacid @id_resasphyx @id_resmag @id_respsi @id_resholy @id_resunholy @id_spell1 @id_spell2 @id_spell3 @id_skill1 @id_skill2 @id_skill3 @id_emitslight @id_eatcorpse @id_escapedeath @id_neverhungry @id_flying @id_infravision @id_seeinvis @id_uniqueuse~%~^RESET~%~^ ! say ~%~^MAGENTA~%~^-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-~%~^RESET~%~^ idsoff } #CLASS 0 #CLASS {actions|identify-spell|idshow|idshow-party} #TRIGGER {^Done.$} { #GAG ! p' ~%~^MAGENTA~%~^-=-=-| Daran's Identify Report v4.20 |-=-=-=-=-=-=-=-=-=-=-=-=-=-~%~^RESET~%~^ ! p' ~%~^CYAN~%~^Name~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_name~%~^RESET~%~^ ~%~^MAGENTA~%~^-~%~^RESET~%~^ ~%~^CYAN~%~^~(~%~^RESET~%~^ @id_slots @id_md1 @id_md1type@id_md2 @id_md2type @id_magicaldamage ~%~^CYAN~%~^~)~%~^RESET~%~^ ! p' ~%~^CYAN~%~^Value~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_value~%~^RESET~%~^ @id_classstatus ~%~^CYAN~%~^@id_classtype~%~^RESET~%~^ ~%~^GREEN~%~^@id_class~%~^RESET~%~^ @id_enchantedstatus @id_enchanted @id_chestablestatus @id_chestable @id_holidaystatus @id_holiday @id_uniquestatus @id_unique ! p' ~%~^CYAN~%~^Info~/Special~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_special~%~^RESET~%~^ ! p' ~%~^CYAN~%~^Stats~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_stats @id_int @id_wis @id_spmax @id_spr @id_cha @id_str @id_dex @id_con @id_sta @id_hpmax @id_epmax @id_hpr @id_epr @id_dmg @id_avoidhits @id_resphys @id_resfire @id_rescold @id_reselec @id_respoi @id_resacid @id_resasphyx @id_resmag @id_respsi @id_resholy @id_resunholy @id_spell1 @id_spell2 @id_spell3 @id_skill1 @id_skill2 @id_skill3 @id_emitslight @id_eatcorpse @id_escapedeath @id_neverhungry @id_flying @id_infravision @id_seeinvis @id_uniqueuse~%~^RESET~%~^ ! p' ~%~^MAGENTA~%~^-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-~%~^RESET~%~^ idsoff } #CLASS 0 #CLASS {actions|identify-spell|idshow|idshow-channel} #TRIGGER {^Done.$} { #GAG ! @id_channel ~%~^MAGENTA~%~^-=-=-| Daran's Identify Report v4.20 |-=-=-=-=-=-=-=-=-=-=-=-=-=-~%~^RESET~%~^ ! @id_channel ~%~^CYAN~%~^Name~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_name~%~^RESET~%~^ ~%~^MAGENTA~%~^-~%~^RESET~%~^ ~%~^CYAN~%~^~(~%~^RESET~%~^ @id_slots @id_md1 @id_md1type@id_md2 @id_md2type @id_magicaldamage ~%~^CYAN~%~^~)~%~^RESET~%~^ ! @id_channel ~%~^CYAN~%~^Value~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_value~%~^RESET~%~^ @id_classstatus ~%~^CYAN~%~^@id_classtype~%~^RESET~%~^ ~%~^GREEN~%~^@id_class~%~^RESET~%~^ @id_enchantedstatus @id_enchanted @id_chestablestatus @id_chestable @id_holidaystatus @id_holiday @id_uniquestatus @id_unique ! @id_channel ~%~^CYAN~%~^Info~/Special~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_special~%~^RESET~%~^ ! @id_channel ~%~^CYAN~%~^Stats~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_stats @id_int @id_wis @id_spmax @id_spr @id_cha @id_str @id_dex @id_con @id_sta @id_hpmax @id_epmax @id_hpr @id_epr @id_dmg @id_avoidhits @id_resphys @id_resfire @id_rescold @id_reselec @id_respoi @id_resacid @id_resasphyx @id_resmag @id_respsi @id_resholy @id_resunholy @id_spell1 @id_spell2 @id_spell3 @id_skill1 @id_skill2 @id_skill3 @id_emitslight @id_eatcorpse @id_escapedeath @id_neverhungry @id_flying @id_infravision @id_seeinvis @id_uniqueuse~%~^RESET~%~^ ! @id_channel ~%~^MAGENTA~%~^-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-~%~^RESET~%~^ idsoff #VA id_channel {} } #CLASS 0 #CLASS {actions|identify-spell|idshow|idshow-skills} #TRIGGER {^%s(*) ~: (%x)} { #GAG #IF @id_skillstatus=1 { #VA id_skill1 {+%2~%%1} #VA id_skillstatus 2 } {#IF @id_skillstatus=2 { #IF ("%1"="Ability Bonuses") {} { #VA id_skill2 {+%2~%%1} #VA id_skillstatus 3 } } {#IF @id_skillstatus=3 {#IF ("%1"="Ability Bonuses") {} {#VA id_skill3 {+%2~%%1}}} {}}} } #CLASS 0 #CLASS {actions|identify-spell|idshow|idshow-spells} #TRIGGER {^%s(*) ~: (%x)} { #GAG #IF @id_spellstatus=1 { #VA id_spell1 {+%2~%%1} #VA id_spellstatus 2 } {#IF @id_spellstatus=2 { #IF ("%1"="Ability Bonuses") {} { #VA id_spell2 {+%2~%%1} #VA id_spellstatus 3 } } {#IF @id_spellstatus=3 {#IF ("%1"="Ability Bonuses") {} {#VA id_spell3 {+%2~%%1}}} {}}} } #CLASS 0 #CLASS {actions|identify-spell|idshow|idshow-trigs} #TRIGGER {%seats corpses} { #GAG #VA id_stats {} #VA id_eatcorpse {+corpse_eating} } #TRIGGER {%sescape death} { #GAG #VA id_stats {} #VA id_escapedeath {+escape_death} } #TRIGGER {^$} {#GAG} #TRIGGER {^%sAbility Bonuses ~: escape death} { #GAG #VA id_stats {} #VA id_escapedeath {+escape_death} } #TRIGGER {^%sAbility Bonuses ~: flying} { #GAG #VA id_stats {} #VA id_flying {+flight} } #TRIGGER {^%sAbility Bonuses ~: infravision} { #GAG #VA id_stats {} #VA id_infravision {+infravision} } #TRIGGER {^%sAbility Bonuses ~: never hungry} { #GAG #VA id_stats {} #VA id_neverhungry {+never_hungry} } #TRIGGER {^%sacid ~: (%x)} { #GAG #VA id_resacid {+%1acid_res} } #TRIGGER {^%sArmor class ~: About (%x)} { #GAG #VA id_classstatus {~%~^MAGENTA~%~^~|~%~^RESET~%~^} #VA id_classtype {Armor class:} #VA id_class {~~%1} #VA id_md1type {} #VA id_md1 {} #VA id_md2type {} #VA id_md2 {} #VA id_magicaldamage {} } #TRIGGER {^%sasphyxiation ~: (%x)} { #GAG #VA id_resasphyx {+%1asphyx_res} } #TRIGGER {^%savoid_hits ~: (%x)} { #GAG #VA id_avoidhits {+%1avoid_hits} } #TRIGGER {^%scha ~: (%x)} { #GAG #VA id_cha {+%1cha} } #TRIGGER {^%sChestable ~: (%x)} { #GAG #IF %1=Yes { #VA id_chestablestatus {} #VA id_chestable {} } { #VA id_chestablestatus {~%~^MAGENTA~%~^~|~%~^RESET~%~^} #VA id_chestable {~%~^GREEN~%~^~*~*~*~%~^RESET~%~^BOLD~%~^GREEN~%~^NOSAVE~%~^RESET~%~^GREEN~%~^~*~*~*~%~^RESET~%~^} } } #TRIGGER {^%scold ~: (%x)} { #GAG #VA id_rescold {+%1cold_res} } #TRIGGER {^%scon ~: (%x)} { #GAG #VA id_con {+%1con} } #TRIGGER {^%sdamage ~: (%x)} { #GAG #VA id_dmg {+%1dmg} } #TRIGGER {^%sdex ~: (%x)} { #GAG #VA id_dex {+%1dex} } #TRIGGER {^%selectric ~: (%x)} { #GAG #VA id_reselec {+%1elec_res} } #TRIGGER {^%sEmits Light ~: (%x)} { #GAG #IF %1=Yes {#VA id_emitslight {+emits light~/darkness}} {#VA id_emitslight {}} } #TRIGGER {^%sEnchanted ~: (%x)} { #GAG #IF %1=Yes { #VA id_enchantedstatus {~%~^MAGENTA~%~^~|~%~^RESET~%~^} #VA id_enchanted { ~%~^BOLD~%~^GREEN~%~^~*~*~*~%~^RESET~%~^GREEN~%~^ENCHANTED~%~^RESET~%~^BOLD~%~^GREEN~%~^~*~*~*~%~^RESET~%~^} } { #VA id_enchantedstatus {} #VA id_enchanted {} } } #TRIGGER {^%sep_max ~: (%x)} { #GAG #VA id_epmax {+%1epmax} } #TRIGGER {^%sep_regen ~: (%x)} { #GAG #VA id_epr {+%1epr} } #TRIGGER {^%sfire ~: (%x)} { #GAG #VA id_resfire {+%1fire_res} } #TRIGGER {^%sholy ~: (%x)} { #GAG #VA id_resholy {+%1holy_res} } #TRIGGER {^%shp_max ~: (%x)} { #GAG #VA id_hpmax {+%1hpmax} } #TRIGGER {^%shp_regen ~: (%x)} { #GAG #VA id_hpr {+%1hpr} } #TRIGGER {^%sint ~: (%x)} { #GAG #VA id_int {+%1int} } #TRIGGER {^%sMagical Damage ~: (%x)%s~( (*) ~)} { #GAG #IF %1=physical {#VA id_md1type phys} {#IF %1=fire {#VA id_md1type fire} {#IF %1=cold {#VA id_md1type cold} {#IF %1=electric {#VA id_md1type elec} {#IF %1=poison {#VA id_md1type poi} {#IF %1=acid {#VA id_md1type acid} {#IF %1=asphyxiation {#VA id_md1type asphyx} {#IF %1=magical {#VA id_md1type mag} {#IF %1=psionic {#VA id_md1type psi} {#IF %1=holy {#VA id_md1type holy} {#IF %1=unholy {#VA id_md1type unholy} {}}}}}}}}}}} #VA id_md2 {} #VA id_md2type {} #VA id_magicaldamage {dmg} #VA id_mdtemp {%2} #IF @id_mdtemp="small" {#VA id_md1 {~%~^MAGENTA~%~^~|~%~^RESET~%~^ small}} {#IF @id_mdtemp="below average" {#VA id_md1 {~%~^MAGENTA~%~^~|~%~^RESET~%~^ below avg.}} {#IF @id_mdtemp="average" {#VA id_md1 {~%~^MAGENTA~%~^~|~%~^RESET~%~^ average}} {#IF @id_mdtemp="above average" {#VA id_md1 {~%~^MAGENTA~%~^~|~%~^RESET~%~^ above avg.}} {#IF @id_mdtemp="high" {#VA id_md1 {~%~^MAGENTA~%~^~|~%~^RESET~%~^ high}} {#IF @id_mdtemp="quite high" {#VA id_md1 {~%~^MAGENTA~%~^~|~%~^RESET~%~^ quite high}} {#IF @id_mdtemp="very high" {#VA id_md1 {~%~^MAGENTA~%~^~|~%~^RESET~%~^ very high}} {#IF @id_mdtemp="extremely high" {#VA id_md1 {~%~^MAGENTA~%~^~|~%~^RESET~%~^ extremely high}} {#VA id_md1 {~%~^MAGENTA~%~^~|~%~^RESET~%~^ unknown}}}}}}}}} #VA id_mdtemp {} } #TRIGGER {^%sMagical Damage ~: None} { #GAG #VA id_md1 {} #VA id_md1type {} #VA id_md2 {} #VA id_md2type {} #VA id_magicaldamage {} } #TRIGGER {^%smagical ~: (%x)} { #GAG #VA id_resmag {+%1mag_res} } #TRIGGER {^%sName ~: (*)} { #GAG #VA id_name {%1} } #TRIGGER {^%sphysical ~: (%x)} { #GAG #VA id_resphys {+%1phys_res} } #TRIGGER {^%spoison ~: (%x)} { #GAG #VA id_respoi {+%1poi_res} } #TRIGGER {^%sPoisoned : {No|Yes}} {#GAG} #TRIGGER {^%spsionic ~: (%x)} { #GAG #VA id_respsi {+%1psi_res} } #TRIGGER {^%sResistances ~:} { #GAG #VA id_stats {} } #TRIGGER {^%ssees invisible} { #GAG #VA id_seeinvis {+invisible_seeing} } #TRIGGER {^%sSkill Bonuses :} { #GAG #VA id_stats {} #T+ actions|identify-spell|idshow|idshow-skills #T- actions|identify-spell|idshow|idshow-spells #VA id_skillstatus 1 } #TRIGGER {^%sSlots ~: (*)} { #GAG #VA id_slots {%1} } #TRIGGER {^%sInfo ~: (*)$} { #GAG #VA id_special {%1} #IF @id_special=@id_nospecial {#VA id_special {No info on any specials given.}} {} } #TRIGGER {^%sSpell Bonuses :} { #GAG #VA id_stats {} #T- actions|identify-spell|idshow|idshow-skills #T+ actions|identify-spell|idshow|idshow-spells #VA id_spellstatus 1 } #TRIGGER {^%ssp_max ~: (%x)$} { #GAG #VA id_spmax {+%1spmax} } #TRIGGER {^%ssp_regen ~: (%x)} { #GAG #VA id_spr {+%1spr} } #TRIGGER {^%ssta ~: (%x)} { #GAG #VA id_sta {+%1sta} } #TRIGGER {^%sStat Bonuses ~:} { #GAG #VA id_stats {} } #TRIGGER {^%sstr ~: (%x)} { #GAG #VA id_str {+%1str} } #TRIGGER {^%sType ~: (%x)} { #GAG #VA id_slots %1 } #TRIGGER {^%sunholy ~: (%x)} { #GAG #VA id_resunholy {+%1unholy_res} } #TRIGGER {^%sUnique ~: (%x)} { #GAG #IF %1=No { #VA id_uniquestatus {} #VA id_unique {} } { #VA id_uniquestatus {~%~^MAGENTA~%~^~|~%~^RESET~%~^} #VA id_unique {~%~^GREEN~%~^~*~*~*~%~^RESET~%~^BOLD~%~^GREEN~%~^UNIQUE~%~^RESET~%~^GREEN~%~^~*~*~*~%~^RESET~%~^} } } #TRIGGER {^%sValue ~: (%x)} { #GAG #VA id_value {%1 gold} } #TRIGGER {^%sWeapon class ~: About (%x)} { #GAG #VA id_classstatus {~%~^MAGENTA~%~^~|~%~^RESET~%~^} #VA id_classtype {Weapon class:} #VA id_class {~~%1} } #TRIGGER {^%swis ~: (%x)} { #GAG #VA id_wis {+%1wis} } #TRIGGER {^%s~: (%x)%s~( (*) ~)} { #GAG #IF %1=physical {#VA id_md2type phys} {#IF %1=fire {#VA id_md2type fire} {#IF %1=cold {#VA id_md2type cold} {#IF %1=electric {#VA id_md2type elec} {#IF %1=poison {#VA id_md2type poi} {#IF %1=acid {#VA id_md2type acid} {#IF %1=asphyxiation {#VA id_md2type asphyx} {#IF %1=magical {#VA id_md2type mag} {#IF %1=psionic {#VA id_md2type psi} {#IF %1=holy {#VA id_md2type holy} {#IF %1=unholy {#VA id_md2type unholy} {}}}}}}}}}}} #VA id_mdtemp {%2} #IF @id_mdtemp="small" {#VA id_md2 {~/small}} {#IF @id_mdtemp="below average" {#VA id_md2 {~/below avg.}} {#IF @id_mdtemp="average" {#VA id_md2 {~/average}} {#IF @id_mdtemp="above average" {#VA id_md2 {~/above avg.}} {#IF @id_mdtemp="high" {#VA id_md2 {~/high}} {#IF @id_mdtemp="quite high" {#VA id_md2 {~/quite high}} {#IF @id_mdtemp="very high" {#VA id_md2 {~/very high}} {#IF @id_mdtemp="extremely high" {#VA id_md2 {~/ext. high}} {#VA id_md2 {~/unknown}}}}}}}}} #VAR id_mdtemp {} } #TRIGGER {^You set your prompt.$} {#GAG} #TRIGGER {^%sUnique Equipped : No} { #GAG #VA id_uniqueuse {} } #TRIGGER {^%sUnique Equipped : Yes} { #GAG #VA id_uniqueuse {- only one useable at a time} } #TRIGGER {^%sHoliday Item ~: (%x)} { #GAG #IF %1=No { #VA id_holidaystatus {} #VA id_holiday {} } { #VA id_holidaystatus {~%~^MAGENTA~%~^~|~%~^RESET~%~^} #VA id_holiday {~%~^GREEN~%~^~*~*~*~%~^RESET~%~^BOLD~%~^GREEN~%~^HOLIDAY~%~^RESET~%~^GREEN~%~^~*~*~*~%~^RESET~%~^} } } #CLASS 0 #CLASS {actions|identify-spell|idshow|idshow-vars} #VAR id_avoidhits {} #VAR id_cha {} #VAR id_chestable {} #VAR id_chestablestatus {} #VAR id_class {} #VAR id_classstatus {} #VAR id_classtype {} #VAR id_con {} #VAR id_dex {} #VAR id_dmg {} #VAR id_eatcorpse {} #VAR id_emitslight {} #VAR id_enchanted {} #VAR id_enchantedstatus {} #VAR id_epmax {} #VAR id_epr {} #VAR id_escapedeath {} #VAR id_flying {} #VAR id_hpmax {} #VAR id_hpr {} #VAR id_infravision {} #VAR id_int {} #VAR id_magicaldamage {} #VAR id_md1 {} #VAR id_md1type {} #VAR id_md2 {} #VAR id_md2type {} #VAR id_mdtemp {} #VAR id_name {} #VAR id_neverhungry {} #VAR id_nospecial {There is nothing special about this object.} #VAR id_resacid {} #VAR id_resasphyx {} #VAR id_rescold {} #VAR id_reselec {} #VAR id_resfire {} #VAR id_resholy {} #VAR id_resmag {} #VAR id_resphys {} #VAR id_respoi {} #VAR id_respsi {} #VAR id_resunholy {} #VAR id_seeinvis {} #VAR id_skill1 {} #VAR id_skill2 {} #VAR id_skill3 {} #VAR id_skillstatus {} #VAR id_slots {non-armor/weapon} #VAR id_special {} #VAR id_spell1 {} #VAR id_spell2 {} #VAR id_spell3 {} #VAR id_spellstatus {} #VAR id_spmax {} #VAR id_spr {} #VAR id_sta {} #VAR id_stats {No stat bonus information listed.} #VAR id_str {} #VAR id_unique {} #VAR id_uniquestatus {} #VAR id_value {0 gold} #VAR id_wis {} #VAR id_uniqueuse {} #VAR id_holidaystatus {} #VAR id_holiday {} #CLASS 0 #CLASS {actions|identify-spell|idshow|idshow-tell} #TRIGGER {^Done.$} { #GAG ! tell @id_tell ~%~^MAGENTA~%~^-=-=-| Daran's Identify Report v4.20 |-=-=-=-=-=-=-=-=-=-=-=-=-=-~%~^RESET~%~^ ! tell @id_tell ~%~^CYAN~%~^Name~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_name~%~^RESET~%~^ ~%~^MAGENTA~%~^-~%~^RESET~%~^ ~%~^CYAN~%~^~(~%~^RESET~%~^ @id_slots @id_md1 @id_md1type@id_md2 @id_md2type @id_magicaldamage ~%~^CYAN~%~^~)~%~^RESET~%~^ ! tell @id_tell ~%~^CYAN~%~^Value~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_value~%~^RESET~%~^ @id_classstatus ~%~^CYAN~%~^@id_classtype~%~^RESET~%~^ ~%~^GREEN~%~^@id_class~%~^RESET~%~^ @id_enchantedstatus @id_enchanted @id_chestablestatus @id_chestable @id_uniquestatus @id_unique ! tell @id_tell ~%~^CYAN~%~^Info~/Special~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_special~%~^RESET~%~^ ! tell @id_tell ~%~^CYAN~%~^Stats~:~%~^RESET~%~^ ~%~^GREEN~%~^@id_stats @id_int @id_wis @id_spmax @id_spr @id_cha @id_str @id_dex @id_con @id_sta @id_hpmax @id_epmax @id_hpr @id_epr @id_dmg @id_avoidhits @id_resphys @id_resfire @id_rescold @id_reselec @id_respoi @id_resacid @id_resasphyx @id_resmag @id_respsi @id_resholy @id_resunholy @id_spell1 @id_spell2 @id_spell3 @id_skill1 @id_skill2 @id_skill3 @id_emitslight @id_eatcorpse @id_escapedeath @id_neverhungry @id_flying @id_infravision @id_seeinvis @id_uniqueuse~%~^RESET~%~^ ! tell @id_tell ~%~^MAGENTA~%~^-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-~%~^RESET~%~^ idsoff #VA id_tell {} } #CLASS 0